Welcome to my CV, Work History and Skills. Here you will find my complete CV, Background, Skills and Competences as well as skills, training and credit work and employment history.

A short CV detailing my education, character and employment history can be downloaded here.

Robert John Mizen

Computer Science, Game Production & Design with Optional Extra's.

Education

University of Lincoln, United Kingdom

Below detailing my three year bachelor degree at the University of Lincoln in the United Kingdom which was focused on game production and assuming the role of a producer or a design assistant while still studying practical skills in 3d, engines and other areas in media and audio.

BSc Computer Science - Game Production

University
2008-2011 - Bachelor of Science - Game Production - Modules: Game Production Design, Animation, 3D Modelling, Textureing, Engines (Unreal, Unity & Source), Project Management, Audio Production, Marketing & Advertising Graphic Production, Photography, Conceptual Design, Interface Design, Storyboarding

Wiltshire College, United Kingdom

BTEC National Diploma in Media - Games Development

College
2006-2008 - BTEC National Diploma - Media Game Production - Modules: Game Design, 3D Modelling, 3D Animation, Digital Graphics, Audio Production, Team Projects, Programming, Engines (Unity, Torque, Source), Conceptual Design, Storyboarding, Marketing & Advertising, Web Design

Systems Administration and Support

College
2005-2006 - Systems Administration and Support - Modules: IT Maintenance, System Design, Diagnostics, Troubleshooting, Installation, Infrastructure Design

GNVQ Computing

College
2004-2005 - GNVQ Computing - Modules: Graphics, IT Administration, Office (Databases, Excel, Word Processing), Advertising, Web Design

Work History

Eldstorm AB - Älvkarleby, Sweden

Director & Founder

Studio
2014-2015 - Management, Production, Graphics, Administration, Social Media Management, Advertising, App Production & Design, Digital Material, Web & Server Production

NRD Studios AB - Gävle, Sweden

VD & Senior Producer

Studio
2012-2014 - Management, Game Production, Graphics, Business Administration, Strategy, Finance, Community, Branding, Server & Web Production, Social Media Management, Project Management, 3D Graphics, Engines, Team & Studio Management

NRD Studios LLP - Lincoln & Trowbridge, United Kingdom

Director & Design Producer

Studio
2006-2011 - Management, Production, Graphics, Administration, UI, Community Building & Management, Web Production, Branding, Social Media

Hendersson Process Systems - Sunderland, United Kingdom

Foreman's Mate

Engineering Workshop
2006-2006 - Assistant Engineering, Logistical Planning & Preparation, Linux Operations

Direct Response - Trowbridge, United Kingdom

Computing & Advertising Intern

Recruitment Office
2005-2005 - Graphics, Assistant Administration, Advertising Material, Server Operations and Web Production

Champions of Demah - (PC, Linux, Mac)

Details:

  • Status: Hiatus/On Hold
  • Websites: SteamModdbindiedbGamersGateKickstarterFacebook
  • Years of Production: 2013-2014
  • Role: Senior Producer, Studio Manager, Project Manager
  • Duties: Project Management, Finance, Management of Studio and Team, Administration of Studio and Business, Web, Server and Social Media Management, Digital Graphics, Promotion and Marketing.

Description of my Role:

My role in the studio was vast and encompassed a huge number of responsibilities. Me and an original founder had the idea for the game during a concept session after completing a iOS title and were decided on what to do next.

We came up with the idea for Champions of Demah and began work connecting and recruiting of which I was tasked with. I put together a larger team, employed 7 more staff and created sub teams and planned the project.

During production I held weekly production meetings, ran social media and promotion campaigns and designed the Kickstarter campaign. I produced 3d and 2d graphics along with my team and worked with engine development and studio management.

During this time I was also involved in financing the project, which provided difficult and ultimately resulted in the project being halted. During my time as a producer and studio manager I was involved in the implementation of Perforce, JIRA and other middleware and tools to assist in development.

Images:

Videos:

Below is the Kickstarter video we produced for the project, of which myself and one other were the designers and directors of. Following that, there are a number of videos of the project which you may like to see.

View more videos here:

https://www.youtube.com/channel/UCIvUjpqPeM2xQmz4loDv-BQ

Wordsearch & Destroy - (iOS)

Details:

  • Status: Released (Discontinued)
  • Websites: None Active
  • Years of Production: 2012-2013
  • Role: Senior Producer, Studio Manager, Project Manager
  • Duties: Project Management, Finance, Management of Studio and Team, Administration of Studio and Business, Web, Server and Social Media Management, Digital Graphics, Promotion and Marketing.

Description of my Role:

My role in the project was a conceptual designer, producer and graphics developer. Along with the other founder of the company we decided to produce what would be a different tole word game that allowed for some new features.

I came up with, along with the other developer the idea to add multi directional words and Tetris style construction to the board to allowed for more flexibility and combinations.

Images:

F.A.M.I.G.E - (iOS) (Fastest and Most Impossible Game Ever)

Details:

  • Status: Released (Discontinued)
  • Websites: Facebook
  • Years of Production: 2012-2013
  • Role: Senior Producer, Studio Manager, Project Manager
  • Duties: Project Management, Finance, Management of Studio and Team, Administration of Studio and Business, Web, Server and Social Media Management, Digital Graphics, Promotion and Marketing.

Description of my Role:

F.A.M.I.G.E. was the brain child of me and my friend, we wanted to create a game that never ended, was random and generally difficult but fun. F.A.M.I.G.E. was born and I produced all the graphics, sounds and interface while my friend developed the background programming code to allow for the random generation.

All the assets produced were in 3D Studio Max and Adobe Photoshop, which were then put into Unity and developed into usable programming assets for generation.

The production was quick, and done within only a few weeks from concept to approval to App Store and was the first commercial project we undertook.

Images:

Languages:

English: Native

Swedish: Basic/Working

Spanish: Basic/Working

Software Skills:

Operating Systems

  • OSX
  • Windows
  • Linux (Debian, Ubuntu, Fedora)

Graphics Software:

  • Adobe Photoshop
  • Adobe Illustrator
  • Pixelmator

3D Software:

  • 3D Studio Max
  • Modo (Several Versions)
  • Mudbox
  • Z-Brush

Graphics/Game Engines:

  • Unity
  • Unreal
  • Source
  • Hero Engine

Admin & Project Software:

  • JIRA
  • Confluence
  • Perforce
  • iWork (Pages, Numbers, Keynote)
  • Office (Word, Excel, Powerpoint)

Video & Audio:

  • Final Cut
  • Logic Studio
  • Screenflow
  • VLC
  • KODI
  • Adobe Premier

Web & Server

  • Cyberduck
  • Coda
  • Terminal (OSX)
  • Database - MariaDB, MySql
  • Phpmyadmin
  • WordPress
  • Social Networks - Facebook, Youtube, Twitter
  • MAMP

Photography:

  • Aperture (OSX)
  • Photos (OSX)
  • DxO Optics

Misc:

  • Mediaelch

Personal Skills:

  • Software, App and Game Project Management
  • Administration of Studios and Companies
  • Marketing, Branding and Advertising
  • Game, App and Software Design and Development
  • Web and Server Production and Maintenance
  • Strategy in IT, Games, Business, Apps, Web and Graphics
  • Social Media - Establishment, Growth and Management
  • Organisational Skills in Projects and Business
  • Negotiating in Contracts, Staff and Projects
  • Experience in private and public sector work
  • Inspirational and Drivering factor to other staff
Under Construction
I have done tons of web work and this page is under construction
Busy compiling the portfolio, could take a while. Feel free to request some while I undertake this monumental task.
Coming Soon